![]() ![]() Regardless, every area does contain encounter data, and if loaded in the tileset used in the demo area, these grass patches function. Due to this, much of the wild grass also does not function as the lack of collision data means it cannot be walked upon. ![]() Also, the collision data for most maps doesn't work properly, and so the player is able to walk through most tiles if these maps are accessed. Most of the maps are missing scripts for NPCs and most trainers are missing scripts for trainer battles, with only the first few areas having working trainers. Some of these maps are closed off and do not connect anywhere, even if accessed through Debug Mode. Most of the region is mapped out, with only a couple of potential routes missing from the prototype. It seems to be based on the entirety of Japan, with Kanto having been compressed into a single map found in the area of the real-life Kanto region. The region seen in the prototype is incredibly different from the final Johto region. 4.6.5 Celadon Department Store/West Department Store.4.2.3 Silent Hill/New Bark Town Laboratory. ![]()
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